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            <url>
                        <loc>https://yilinzblogs560w4-harbor.cargo.site</loc>
            
            
            <lastmod>2025-02-02T10:28:19+00:00</lastmod>
            <changefreq>always</changefreq>
            <priority>0.5</priority>


            
                
                <image:image>
                    <image:loc>https://freight.cargo.site/t/original/i/B1102864868992867670351694080604/Group-A-4-23.jpg</image:loc>
                                            <image:caption>shot1-1: scale double material (using groups from polyextrude to assign two side of scale material)</image:caption>
                                    </image:image>
            
                
                <image:image>
                    <image:loc>https://freight.cargo.site/t/original/i/C2193676428121906691884814554015/Snipaste_2025-02-02_04-00-05.png</image:loc>
                                            <image:caption>shot1-1: scale double material (using groups from polyextrude to assign two side of scale material)</image:caption>
                                    </image:image>
            
                
                <image:image>
                    <image:loc>https://freight.cargo.site/t/original/i/R2193676482170866827853800788895/1-1.mp4</image:loc>
                                            <image:caption>shot1-1: flipbook test</image:caption>
                                    </image:image>
            
                
                <image:image>
                    <image:loc>https://freight.cargo.site/t/original/i/K2193676517035213127164853343135/1-2.mp4</image:loc>
                                            <image:caption>shot1-1: material assign render test (in Redshift: defualt gold and jade material + one hdri) </image:caption>
                                    </image:image>
            
                
                <image:image>
                    <image:loc>https://freight.cargo.site/t/original/i/T2193681574966417441660520485791/s2-1.mp4</image:loc>
                                            <image:caption>shot2- test1 snake trail with diamond model</image:caption>
                                    </image:image>
            
                
                <image:image>
                    <image:loc>https://freight.cargo.site/t/original/i/Q2193681837814073747947921462175/s2-2.mp4</image:loc>
                                            <image:caption>shot2 - test2 snake trail without dimond model</image:caption>
                                    </image:image>
            
                
                <image:image>
                    <image:loc>https://freight.cargo.site/t/original/i/U2193681949416875393890708738975/2-12.mp4</image:loc>
                                            <image:caption>shot2 - render test1 snake trail （redshift)</image:caption>
                                    </image:image>
            
                
                <image:image>
                    <image:loc>https://freight.cargo.site/t/original/i/T2193709098227998435186204070815/2222.mp4</image:loc>
                                            <image:caption>shot2: snake trail step2 (using line+curvesurface+pathdeform to create a moving solid pipe based on a curved path)</image:caption>
                                    </image:image>
            
                
                <image:image>
                    <image:loc>https://freight.cargo.site/t/original/i/I2193709097785276577417174832031/Snipaste_2025-02-02_04-33-11.png</image:loc>
                                            <image:caption>shot2: snake trial step 1 (draw a curve)</image:caption>
                                    </image:image>
            
                
                <image:image>
                    <image:loc>https://freight.cargo.site/t/original/i/W2193709098246445179259913622431/Snipaste_2025-02-02_04-38-16.png</image:loc>
                                            <image:caption>shot2: snake trail step3 (add  apopnet, in here I only use popforce and popdrag and set 0 to life and variation value, to make the particle trail more solid, it is possible to more closely resemble the shape of a snake)</image:caption>
                                    </image:image>
            
                
                <image:image>
                    <image:loc>https://freight.cargo.site/t/original/i/D2193724883955452535840161256351/Snipaste_2025-02-02_04-50-18.png</image:loc>
                                            <image:caption>shot2: 

trailing glowing particle

 step 2 ( based on the step2 of snake trail, using pyro system to create a smoke, which containing attributes like density and velocity)</image:caption>
                                    </image:image>
            
                
                <image:image>
                    <image:loc>https://freight.cargo.site/t/original/i/U2193724883973899279913870807967/Snipaste_2025-02-02_04-50-41.png</image:loc>
                                            <image:caption>shot2: trailing glowing particle step3 (add popnet, then add popadvectbyvolumes nodes
to advect particles using a velocity field/density from a volume. It allows particles in a POP network to follow the motion of a pyro or fluid simulation)

</image:caption>
                                    </image:image>
            
                
                <image:image>
                    <image:loc>https://freight.cargo.site/t/original/i/V2193731673242715376493214421919/Snipaste_2025-02-02_05-00-12.png</image:loc>
                                            <image:caption>

shot2: trailing glowing particle overall nodes

</image:caption>
                                    </image:image>
            
                
                <image:image>
                    <image:loc>https://freight.cargo.site/t/original/i/S2193739833307530334503048172447/Snipaste_2025-02-02_05-07-40.png</image:loc>
                                            <image:caption>shot2: trailing glowing particle step1 (using vop to add noise to the moving pipe，removing the black part makes the particle effect more dynamic, natural and detailed)</image:caption>
                                    </image:image>
            
                
                <image:image>
                    <image:loc>https://freight.cargo.site/t/original/i/P2193745101826764994466956563359/3-2.mp4</image:loc>
                                            <image:caption>shot3 : abstract particle test 1(flipbook)</image:caption>
                                    </image:image>
            
                
                <image:image>
                    <image:loc>https://freight.cargo.site/t/original/i/G2193746388837652273108663260063/3-3.mp4</image:loc>
                                            <image:caption>

shot3 : abstract particle test 2(flipbook)

</image:caption>
                                    </image:image>
            
                
                <image:image>
                    <image:loc>https://freight.cargo.site/t/original/i/Z2193749141792844345374727328671/3-31.mp4</image:loc>
                                            <image:caption>

shot3 : abstract particle test 2(redshift render, no motion blur)

</image:caption>
                                    </image:image>
            
        </url>
    
</urlset>
